Oculus Rift + Kinect + KickR = Our Homage to Paperboy: PaperDude VR

At Globacore we create custom branded videogames and interactive exhibits. Our specialty is in using emerging technologies in creative ways — usually for the purposes of marketing and advertising.

For this project we wanted to go back to our roots — back to a time where our romance with interactive technology began. Somewhere between typing in Load & Run on the Commodore 64, and checking out the latest arcade game at the convenience store on the corner… there was a game that stood out…

The game was called Paperboy… made by Atari and published in 1984.

It’s cutting-edge 3D orthographic projection blew Spy Hunter‘s top down view out of the water… the in-game speech seemed an impossible reality… and the actual bike handle game controllers on the arcade version was the cherry on top of this ground breaking emergent experience.

Fast forward to 2013… using an Oculus Rift, a Kinect, an actual bike, and and a Wahoo Fitness Kickr we’ve tried to take our much-loved game to the next level…

PaperDude VR… Check it out on its project page here

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5 Comments on “Oculus Rift + Kinect + KickR = Our Homage to Paperboy: PaperDude VR”

  1. […] PaperDude VR — as it’s called its updated creation — has been hacked together using an actual bike, a Wahoo Fitness KickR indoor resistance bike trainer, an Oculus Rift virtual reality head-set, and Microsoft’s gesture-recognising Kinect peripheral as the key parts of the puzzle. This set up — combined with a Lego-esque 3D game world built in Unity — lets the PaperDude VR gamer actually peddle and actually toss (or at least make a throwing gesture) as they play the game. […]

  2. […] PaperDude VR — as it’s called its updated creation — has been hacked together using an actual bike, a Wahoo Fitness KickR indoor resistance bike trainer, an Oculus Rift virtual reality head-set, and Microsoft’s gesture-recognising Kinect peripheral as the key parts of the puzzle. This set up — combined with a Lego-esque 3D game world built in Unity — lets the PaperDude VR gamer actually peddle and actually toss (or at least make a throwing gesture) as they play the game. […]

  3. […] PaperDude VR — as it’s called its updated creation — has been hacked together using an actual bike, a Wahoo Fitness KickR indoor resistance bike trainer, an Oculus Rift virtual reality head-set, and Microsoft’s gesture-recognising Kinect peripheral as the key parts of the puzzle. This set up — combined with a Lego-esque 3D game world built in Unity — lets the PaperDude VR gamer actually peddle and actually toss (or at least make a throwing gesture) as they play the game. […]

  4. […] PaperDude VR — as it’s called its updated creation — has been hacked together using an actual bike, a Wahoo Fitness KickR indoor resistance bike trainer, an Oculus Rift virtual reality head-set, and Microsoft’s gesture-recognising Kinect peripheral as the key parts of the puzzle. This set up — combined with a Lego-esque 3D game world built in Unity — lets the PaperDude VR gamer actually peddle and actually toss (or at least make a throwing gesture) as they play the game. […]


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